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Reimagining daily learning tasks as epic quests, I devised a role-playing game for my children that married learning with adventure. This experiment transformed mundane activities into epic endeavors, fueling motivation and encouraging a love for learning. This innovative approach reshapes how we view learning at home, proving that with a dash of creativity and game mechanics, we can inspire our children to embark on their own educational odysseys.

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In recent years, educational technology (EdTech) has made significant strides in transforming the way students learn and engage with educational content. One notable example is Odeum's groundbreaking 3D open-world game, "Hua Mulan: A Chinese Learning Adventure," which combines immersive storytelling with experiential learning to teach the Chinese language and culture. To create such games, Odeum developed Odeum Studio, an authoring tool that enables educational game designers to rapidly build 3D open-world games aligned with specific learning objectives. The tool works by serializing the game into a JSON string that is loaded into the game client on the learner's computer. Imagine the potential impact on game development speed and quality if artificial intelligence (AI) could be integrated into the process, assisting with story creation, crafting quests, and generating dialogues for non-player characters (NPCs). In this blog post, we will explore how AI can revolutionize the creation of 3D open-world games like Odeum's Hua Mulan and unlock new possibilities in the world of EdTech.

Projects

Below are the projects I've been honored
to lead technical teams to build.

warehouse_hololensView More
Unity

HoloLens for Logistics

Improved warehouse training and picking speed by combining a digital twin with a HoloLens to give users an overlay of the route and items to pick.

store_capsule_verticalView More
Unity

Hua Mulan: A Chinese Learning Adventure

Led team to build an immersive 3D RPG game where you learn Chinese by being immersed into ancient China and taking on quests to help Hua Mulan battle the evil Shadows of the Past. Available on Steam.

Interior of supermarket full of grocery items in rows with shelf displayedView More
Big Data

CPG Data Analysis Platform

Led a team to create a big data platform for drastically increasing consumer product goods (CPG) data acquisition using Machine Learning (ML) and transforming terabytes of data into a model for data mining.

Immersive-GamesView More
Unity

3D Game-Based Learning Authoring Tool

Led team to build an eLearning platform allowing anyone to create quest based 3D role-playing games.

AR_for_readingView More
Unity

AR Games for Learning and Distraction

Led engineering using Unity3D and Vuforia on a children's Augmented Reality app for learning about medical procedures and as a distraction tool for pain management in hospitals.

UsingAR-1-e1508779682766View More
Unity

AR Haunted House

Created an app using Apple ARKit to turn a space into a haunted house complete with triggers, traps, and jump scares. On the iOS store.

forgeView More
Unreal Engine

Forge

Led engineering to built an arena-style PVP game that uses MMO style abilities. Available on Steam.

MathDefenseView More
Unity

Math Tower Defense Game for IOS

Built a tower defense game where you use math to build your towers.

gameslamView More
Unity

GameSlam

Led team to build a mobile game where you can predict sports plays as they happen and compete against friends. Won ESPNs "Best New Sports App" of the year award.

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About Me

Hello! I'm Ian Natzmer

I am interested in the intersection of Technology Development and Education. I started my career as an educator teaching English and Kindergarten. I then received a Master's in Computer Science with an emphasis on Educational Games. I have worked for over 15 years creating interactive learning experiences for a variety of projects and startups. Contact me to see how I can help you on your next project.

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Copyright 2022 Ian Natzmer ©  All Rights Reserved